Monday, 17 June 2013

THIS BLOG HAS MOVED



This is probably the final post here at Veqtor's Corner, I've moved to Veqtor.SE, my new blog and website, where I have much greater control over my content. I'm also in the painful process of moving posts from this blog onto there. Move your bookmarks and check it out!

Tuesday, 20 November 2012

Procedural World

Miguel Cepero is building an incredible voxel based game engine. I've been following his work for some months now and it's really shaping up to be something truly mindblowing so I thought I'd share.



He's even creating houses and architecture procedurally, building a grammar-based house generation system which seems incredibly powerful!





He's even adding minecraft-esque sandbox building and has hinted that the entire system might integrate with the unity game engine at some point.



Have a look at his progress here:

Saturday, 20 October 2012

VA - Divergence, feat. new track - Wavetrace



Hopskotch Records just released a new compilation, Divergence, featuring a new Veqtor track called Wavetrace, have a listen or buy it at Beatport now!



Divergence at Beatport

Tuesday, 10 July 2012

Synchroid



Synchroid is a new app by me and my classmates in the Interactive Sound Design Programme. Click here to go to the store page

Friday, 1 June 2012

Clouds - New documentary about creative coding

Clouds is an upcoming documentary on creative coding. An interesting aspect of it, the subject aside, is that it's filmed using a DSLR and kinect combo. Check out the trailer:

Friday, 27 January 2012

Analogik3 out now!

The latest installment in the Analogik series is here! This time I've veered from the orignal concept a bit in that I decided not to stick to the original only modulars formula. Percussion and some post processing is done on computer and an Elektron Machinedrum as well as a Korg Monotribe. Also, this time around I'm using my own modular which amongst other things, has a Tiptop Audio Z-DSP, Cylonix Cyclebox, The Harvestman Piston Honda and many other digital modules.

Saturday, 10 December 2011

K3LOID Trailer


K3LOID is a promising short film with mecha designs by Aaron Beck, a concept artist I've been a fan of for a long time. Aaron has done some great artwork for flyers and is currently working at weta workshops where he's done some designs for Avatar.

 

The music is made by Noisia and Amon Tobin, both tremendously talented artists. They've collaborated before, on sunhammer, a track from Noisia's album, Split the Atom:
Noisia - Sunhammer ft Amon Tobin (Split the Atom) by NOISIA

Saturday, 29 October 2011

Veqtor Live at Norberg 2008



So, I finally got around to editing this thing. Sorry for lousy sound quality and picture. Shows my wii-reaktor setup I was rocking at the time.

Monday, 5 September 2011

New Remix Released: Noisebud - Fuckin' Vacation

Noisebud just released their 8-track album, Fucking Vacation', featuring a remix by me of the title track.


Monday, 8 August 2011

LZX New Prototypes Testing

This is a demo-reel demonstrating the features of some forthcoming LZX video modules. The most prominent features being demonstrated is "video logic" and video ramps.

Saturday, 16 July 2011

Glitch!


Glitch is a very interesting game from Canadian developers Tiny Speck, they've recently been joined by Keita Takahashi, maker of Katamari Damacy so keep your eyes on this one or why not sign up for the beta?

Saturday, 29 January 2011

New video and introducing Noisesource!

Since it's really hard to keep track of the thousands of modular blogs, I've decided to join Noisesource, a community-driven blog with several writers, if your interest are modulars, synthesizers and DIY, then I can highly recommend following it.

Friday, 10 December 2010

Awt – Lost Found – Found Lost Love Album – Out now on OXO-Unlimited!

We got to release Awt's excellent "Lost Found – Found Lost Love Album" on OXO-Unlimited today I've got to say I'm really excited about it! It's a really good album, when I first heard some of the tracks at the Blipp Blopp festival we arranged at Kulturhuset in Stockholm I was totally blown away. Now these incredible tracks have found a home, what are you waiting for?

DOWNLOAD IT NOW, IT'S FREE!!!


Wednesday, 13 January 2010

Reaktor 5: Morphing Effects as Sound Generators using Feedback Matrix


Here's something I've been playing around with recently: using effects in feedback matrices and morphing between presets. I got the idea when playing around with frequency shifted feedback in a Serge modular system. So I created a crude macro that let's you morph between the presets, but intend to improve upon it before releasing it (morphing speed modulation, snapshot lists etc). A lot of effects in Reaktor unfortunatly use non-interpolating parameters, like switches (which is good for saving cpu), thus creating clicks when morphing. I will be creating a set of effects intended for morphing like this which are completely designed for morphing (complete with polarizing mod matrices and such). In this particular setup, grainstates fx, a stereo frequency shifter with a wide range and crossfade between up and down-shift, a spacemaster reverb and an analogic filter box are being mixed using a matrix mixer. This allows for any output to be sent to any input. All of the effects are morphing randomly between presets and so is the matrix mixer. Works quite well as a proof of concept if you ask me!

Sunday, 3 January 2010

Limit Cycle EP - Out now on Fools Forest!

Limit Cycle EP, containing the tracks Limit Cycle, Ax34 Suimle, Tryastvec Pattern and Mosaic, has just been released by Fools Forest! This EP basically started out with me getting into the Max4Live beta, spawning the track Ax34 Suimle. When Fabian at Fools Forest heard it, he said he wanted to release it and I said go ahead. Limit Cycle followed Ax34 Suimle and then Tryastvec Pattern. At that point there were going to be just those three tracks but before Fabian had the time to finish up the cover artwork I finished Mosaic.

These four tracks are in a sense experiments: They are all made using possibilities open up by Max4Live, the extension to Ableton's Live sequencing software, which allows for easier control over things such as algorithmic composition. And this EP is filled of just that. Variations on the concept spawned by Per Nørgaard's Infinity Series are restrained by mutating scale quantizers while psuedo-random pattern and weighted random generators create constantly moving rythmic material. These numbers comes to life via synthesizers in which all sound parameters are slightly, slowly moving, creating an organic texture of sounds. These tracks could have been created before Max4Live of course, but I can only imagine having to spend at least 6 months on every track, working out these tremendously complex mathematical relations between the notes by hand, in a traditional sequencing enviroment.

With this, I would also like to say that Max4Live is quite possibly, in my opinion, the greatest innovation within music technology in the 00's!

I hope you'll enjoy listening to it as much as I did making it!


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